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- Pollux development history.
-
- Sommer 1991 Ideas forms on programmers head (yeah, his got one!)
- 29-03-92 First drawings of suns
- Sommer 1992 First ideas forms on paper
- Christmas 93 First programming starts, slow though due to heavy workload.
- July 1994 Very small notice in Flagships due to Birger and Martin
- Late aug 94 Very first alpha version finished for testing..
- Late jan 95 BETA-version (at last..) Testgame is still running 12 month after
- Oktober 95 BETAtest Review by Martin in Flagship.
- Late sep 95 Several BBS now supports the game both in Denmark and abroad.
- November 95 Internet online. Pollux has finally got a homepage on Internet.
- Late nov 95 POLLUX v1.0 released (zzzz...)
- Late sep 98 First and only registered user (thanks mom...)
-
- v1.0 final release - whats new ?
- --------------------------------
- Search for solar systems or shipnames
- Improved menus
- View hulls button on the main screen
- Updated POLLUX.HLP (the ascii-documentation file)
- Energybars is now of the 100% type that has been in heavy demand
- Science adjustment is now more precise, 1:100 instead of 5:100
- Autoallocation has been adjusted
- Calculation of autoallocation is now done by host
- Solar energy is now increased 5 per level instead of 7
- Size of battlescanners and scannerprotection is reduced
- The Message window has been very much improved.
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- Hmm I hope I got it all right...